Voice actors in the video game industry, represented by the U.S. media union SAG-AFTRA, have overwhelmingly voted in favor of authorizing potential strike action. Out of all eligible members, 98% consented to a possible strike, according to an announcement by SAG-AFTRA. It's worth noting that the decision doesn't guarantee there will be a strike, but it does empower SAG-AFTRA to call for one when negotiations with multiple gaming firms, including industry giants like Insomniac, Epic Games, Take Two, Activision, and EA, resume.

The factors contributing to these potential strikes include seeking better protection from AI, improved pay that matches inflation rates, and comprehensive workplace protections. Strikes have become a crucial tool as negotiations fail to address these issues for the voice actors.

Recalling previous similar occurrences, a strike within the gaming industry happened in 2016, when voice actors demanded residual payments and breaks during strenuous recording sessions. The strike lasted 340 days, ending with a settlement that, despite not providing residuals, did offer breaks and sliding scale bonuses. This improved the financial situation for many actors. However, new concerns have emerged, such as AI's impact on the vocation and persistent economic difficulties.

Looking back, the last strike had an authorization vote with approximately 96% approval. This time, 98% of the represented actors have demonstrated their support, illustrating the urgency of issues regarding AI, pay, and workplace safety for contemporary voice actors. The previous strike significantly affected various games, even leading to problems in games like "Life is Strange."

The question remains whether or not a strike will occur following this month's negotiations and, having experienced a voice actor strike before, how rapidly the companies will attempt to settle the matter.