Splitgate 2 is facing significant challenges just weeks after its launch, with its developer 1047 Games announcing plans for a massive overhaul. The game, which debuted on June 6, 2025, is being described as "not a finished product" by CEO Ian Proulx, leading to the shutdown of Splitgate 1 and layoffs of 45 employees. Players have voiced dissatisfaction, citing issues like missing features and bugs, prompting Proulx to emphasize the need for a reset. He noted that while elements of gameplay have been well-received, the overall experience lacks critical aspects that gamers expect from a polished title. 1047 aims to introduce significant improvements and community-driven changes when Splitgate 2 returns in early 2026, including adjustments to monetization and gameplay modes.
What are the key issues players have with Splitgate 2?Players are mostly dissatisfied with missing basic features, bugs, and an unclear progression system. Community feedback has highlighted the need for improved leaderboard systems, more portal opportunities, and refined gameplay modes to enhance the overall experience.
Splitgate is a multiplayer shooter that blends traditional arena mechanics with innovative portal mechanics, allowing players to create dynamic gameplay experiences. The first game achieved a dedicated following through its unique features and strong community engagement, making the challenges faced by Splitgate 2 particularly disheartening for fans looking for a successful successor.
Comments
Man, it’s wild how a game with such a solid foundation in the first one could stumble this hard—missing features and bugs feel like avoidable missteps. Hopefully, the overhaul brings back that portal-jumping hype without turning it into a monetization grindfest.
Oof, launching a sequel that feels unfinished is rough—especially when the first game nailed its portal mechanics so well. Here’s hoping the ‘reset’ brings back the magic without losing what made Splitgate special in the first place.
Layoffs and a shutdown right after launch Yikes. Devs clearly bit off more than they could chew, but at least they’re listening to feedback. Fingers crossed for a No Man’s Sky-style comeback.