In a recent interview regarding the upcoming title Resident Evil: Requiem, the developers shared their uncertainty about what elements of the game will actually scare players. Director Koshi Nakanishi and producer Masato Kumazawa discussed how the team is consciously steering the game back towards its survival horror roots, contrasting it with the action-heavy tendencies of past installments. With a new protagonist, Grace, the developers aim to balance horror and action without overinflating the latter, which previously diluted the fear factor. They acknowledge that after years of crafting the series, they find it challenging to determine whether their own creations are genuinely scary, stressing the importance of real player reactions to gauge the game's impact.

What makes Resident Evil: Requiem different from other titles in the series?

Resident Evil: Requiem seeks to reintroduce elements of survival horror while minimizing the action elements that have become more prominent in recent games. The new protagonist, Grace, will provide a different experience, focusing on storytelling and tension rather than just action, aiming to recapture the series' original scary atmosphere.

Resident Evil is a long-standing franchise known for pioneering the survival horror genre. With roots dating back to its initial release in 1996, the series has evolved significantly, but it has seen a mix of horror and action-oriented gameplay. Resident Evil: Requiem is positioned as a return to form, striving to invoke the feeling of dread and tension that first established the franchise as a cornerstone of gaming horror.