Diablo 4's Season 8, titled Belial’s Return, has sparked backlash among players due to significant changes in the battle pass system. The new structure, called Reliquaries, offers players a different purchasing method for rewards compared to the previous pass model. While it introduces more choice—featuring four individual Reliquaries for rewards, with only the first available for free—the overall consensus indicates that players feel it is less rewarding. The major complaint centers around the drastic reduction in Platinum rewards from 700 Platinum to just 200 Platinum upon completing the season pass, meaning players are essentially paying more while receiving less. Blizzard has acknowledged the dissatisfaction along with a major bug affecting the Reliquaries, promising eventual fixes. Overall, the shift to Reliquaries has been met with disappointment from the community who fear for the future of the game's reward structure.
Why are players unhappy with Diablo 4's new battle pass system?Players are unhappy because the new Reliquary system offers fewer rewards and significantly lower Platinum returns, causing feelings of being cheated after previously being able to earn enough Platinum to buy the next season's pass.
Diablo 4, developed by Blizzard Entertainment, is a highly acclaimed action RPG known for its immersive lore, cooperative gameplay, and complex character builds. Since its launch, it has garnered a dedicated player base that thrives on the seasonal content and battle pass structures that incentivize engagement. The shift to Reliquaries marks a significant change in how Blizzard approaches ongoing content monetization, raising questions about the direction of future updates.
Comments
Blizzard's Reliquary system feels like getting a loot box when you expected a legendary drop—more steps for less payoff. Maybe next season they’ll remember that player satisfaction should scale with the grind.
Ah, the classic 'give less while charging more' strategy—bold move, Blizzard. Let's hope the fixes come before players decide their time is better spent elsewhere.
Seasonal monetization changes always feel like walking a tightrope between player goodwill and corporate profits. This one seems to have tipped a bit too far in the wrong direction.