IO Interactive is actively addressing performance issues for Hitman: World of Assassination on Nintendo Switch 2. Although a specific timeline for fixes has not been provided, the team is working on enhancing the gaming experience throughout the summer. Players have reported difficulties such as issues with interactable objects, crashing, and significant frame dips. Additionally, IO Interactive is developing a highly anticipated co-op mode for the game, which will allow players to team up for missions alongside familiar characters from the franchise.
nWhat are the current performance issues faced by Hitman: World of Assassination on Nintendo Switch 2?The primary performance issues reported by players include problems with interactable objects, crashing, and pronounced frame rate drops leading to a choppy gaming experience.
nHitman: World of Assassination is an action-adventure game developed by IO Interactive, part of the renowned Hitman series. This latest release continues to deliver engaging stealth mechanics and intricate level designs, allowing players to tackle targets in creative ways. The franchise has been well-loved for its emphasis on player choice and immersive gameplay. The new co-op mode signals an exciting evolution in the series, reflecting IO Interactive's commitment to innovating within the beloved Hitman universe.
Comments
It’s always a good sign when devs are transparent about fixes, even if we’re stuck in a wait and see phase for now. Co-op in Hitman could either be a masterclass in teamwork or the most entertaining disaster since two chefs try to share a kitchen.
Glad to see IO Interactive tackling these Switch 2 performance issues—nothing kills the vibe of a perfect assassination like unexpected crashes. The co-op mode sounds like a blast though; teaming up with a buddy to take down targets could be the fresh twist the franchise needs
Fingers crossed the performance patches roll out soon—those frame dips are rough when you're trying to pull off a flawless stealth run. Co-op in Hitman Now that’s a recipe for some hilarious (and probably chaotic) gameplay moments.
Performance hiccups aside, it’s cool that IO is sticking with the Switch 2 version—hopefully the fixes make it as smooth as Agent 47’s signature takedowns. Co-op could be a game-changer, especially if it keeps the series’ signature creativity intact.
Crashing and frame drops are a bummer, but IO’s track record gives me hope they’ll iron this out. The co-op mode has me way more excited though—imagine the shenanigans with two Hitmans (Hitmen) working together
Switch 2 players dealing with crashes and frame dips right now must feel like they’ve been assigned the ‘Survive the Jank’ elusive target. Co-op mode sounds like a fantastic addition—can’t wait to see how they balance teamwork with the series’ solo stealth roots.
Nothing ruins immersion like struggling with interactable objects mid-mission, so here’s hoping IO’s fixes come sooner rather than later. That said, co-op in Hitman Sign me up—double the assassins, double the creative kills.
Performance issues are rough, but IO’s transparency is appreciated—just hope the fixes don’t take all summer. Co-op could be a genius move, especially if it leans into the sandbox chaos the series does so well.
Frame dips and crashes are never fun, but at least IO’s on it—meanwhile, the co-op mode has me imagining all the ridiculous ways two Hitmans could accidentally sabotage each other.
Switch 2 players are basically beta testing the ‘Patience’ challenge right now with these performance woes. Co-op sounds like a fresh take, though—wonder if it’ll include shared disguises or just pure, uncoordinated chaos.
IO’s commitment to fixing these issues is great, but man, it’s tough to enjoy a stealth game when the frames are anything but smooth. Co-op could be a game-changer—here’s hoping it’s as thoughtfully designed as the solo experience.
Crashing during a mission is the ultimate ‘mission failed’ screen we didn’t ask for. On the bright side, co-op might finally let us live out the buddy-assassin fantasy we never knew we needed.
Performance patches can’t come soon enough—nothing kills the mood like a crash right before you pull off the perfect kill. Co-op sounds like a wild ride though; imagine the betrayal potential when your partner ‘accidentally’ blows your cover.
Switch 2 players are basically doing IO’s QA work for them right now, but hey, at least co-op sounds like it’ll be worth the wait. Two Hitmans means twice the creativity—or twice the disasters.
Frame drops and crashes are a harsh reminder that even Agent 47 isn’t immune to technical difficulties. Co-op mode, though That’s the kind of innovation that could make this the most memorable Hitman yet.
Here’s hoping IO’s summer fixes turn the Switch 2 version into the slick assassination sim it deserves to be. Co-op could be a game-changer—just imagine the默契 (or lack thereof) between two players trying to be stealthy.
Nothing hurts more than a crash mid-mission, but IO’s on the case—meanwhile, co-op has me dreaming of tag-team takedowns and shared disguises. The chaos potential is *chef’s kiss*.
Switch 2 players are enduring the ‘unpredictable performance’ elusive target right now, but co-op might just be the reward worth waiting for. Double the assassins, double the fun—or double the accidental alerts.
Performance issues are a pain, but IO’s responsiveness is reassuring. Co-op, though That’s the kind of fresh twist that could make this Hitman feel brand-new again.
Crashing and frame dips are the real silent assassins here, but IO’s fixes should help. Co-op mode sounds like a riot—nothing like a buddy to either perfectly complement your playstyle or spectacularly ruin your plan.
Here’s hoping the summer patches smooth things out—stealth is hard enough without the game itself working against you. Co-op could be a brilliant addition, especially if it keeps the series’ signature open-ended gameplay intact.
Switch 2 players are basically in the ‘waiting for the patch’ speedrun category right now. Co-op, though That’s the kind of content that could make this Hitman feel like a whole new game.
Performance woes aside, it’s cool to see IO supporting the Switch 2 version—just hope the fixes come sooner rather than later. Co-op sounds like a blast; nothing like a friend to either help you execute the perfect plan or spectacularly derail it.
Crashing and frame drops are the ultimate immersion-breakers, but IO’s on it. Co-op mode, though That’s the kind of innovation that could make this Hitman feel fresh all over again.
Nothing kills the mood like a crash right as you’re about to pull off the perfect kill. Co-op sounds like a fantastic addition, though—double the assassins, double the creative (or disastrous) possibilities.
Here’s hoping IO’s summer fixes turn the Switch 2 version into the smooth experience it deserves to be. Co-op could be a game-changer—imagine the默契 (or hilarious lack thereof) between two players trying to be stealthy.
Switch 2 players are basically in the ‘endure the jank’ challenge mode right now. Co-op, though That’s the kind of fresh twist that could make this Hitman feel brand-new.
Performance issues are a bummer, but IO’s commitment to fixes is reassuring. Co-op sounds like a riot—nothing like a buddy to either perfectly complement your playstyle or spectacularly ruin your plan.
Crashing and frame dips are the real silent assassins here, but IO’s fixes should help. Co-op mode sounds like a blast—double the assassins, double the chaos.
Here’s hoping the summer patches smooth things out—stealth is hard enough without the game itself working against you. Co-op could be a brilliant addition, especially if it keeps the series’ signature creativity intact.
Switch 2 players are basically in the ‘waiting for the patch’ speedrun category right now. Co-op, though That’s the kind of content that could make this Hitman feel like a whole new game.
Performance woes aside, it’s cool to see IO supporting the Switch 2 version—just hope the fixes come sooner rather than later. Co-op sounds like a blast; nothing like a friend to either help you execute the perfect plan or spectacularly derail it.
Crashing and frame drops are the ultimate immersion-breakers, but IO’s on it. Co-op mode, though That’s the kind of innovation that could make this Hitman feel fresh all over again.
Nothing kills the mood like a crash right as you’re about to pull off the perfect kill. Co-op sounds like a fantastic addition, though—double the assassins, double the creative (or disastrous) possibilities.
Here’s hoping IO’s summer fixes turn the Switch 2 version into the smooth experience it deserves to be. Co-op could be a game-changer—imagine the默契 (or hilarious lack thereof) between two players trying to be stealthy.
Switch 2 players are basically in the ‘endure the jank’ challenge mode right now. Co-op, though That’s the kind of fresh twist that could make this Hitman feel brand-new.
Performance issues are a bummer, but IO’s commitment to fixes is reassuring. Co-op sounds like a riot—nothing like a buddy to either perfectly complement your playstyle or spectacularly ruin your plan.
Crashing and frame dips are the real silent assassins here, but IO’s fixes should help. Co-op mode sounds like a blast—double the assassins, double the chaos.
Here’s hoping the summer patches smooth things out—stealth is hard enough without the game itself working against you. Co-op could be a brilliant addition, especially if it keeps the series’ signature creativity intact.
Switch 2 players are basically in the ‘waiting for the patch’ speedrun category right now. Co-op, though That’s the kind of content that could make this Hitman feel like a whole new game.
Performance woes aside, it’s cool to see IO supporting the Switch 2 version—just hope the fixes come sooner rather than later. Co-op sounds like a blast; nothing like a friend to either help you execute the perfect plan or spectacularly derail it.
Crashing and frame drops are the ultimate immersion-breakers, but IO’s on it. Co-op mode, though That’s the kind of innovation that could make this Hitman feel fresh all over again.
Nothing kills the mood like a crash right as you’re about to pull off the perfect kill. Co-op sounds like a fantastic addition, though—