The gaming community has been buzzing about the sales performance of 'Alan Wake 2', a title many anticipated would make a strong showing in market reports. However, the recent Circana's monthly US game sales failed to spot 'Alan Wake 2' within the top 20, raising questions about its success. Despite the initial concern, it’s become clear that the absence of the game from the report is due to a lack of data rather than poor sales.

Specifically, the game saw no physical release, and digital sales data wasn’t provided by Epic Games to Circana. Nevertheless, additional information from Ampere Analysis suggests that 'Alan Wake 2' sold approximately 850,000 copies on consoles globally by the end of November. This figure is noteworthy, although it may seem relatively modest for a major AAA release. By comparison, Remedy's 'Control' sold two million units in its first year with a physical release, indicating that 'Alan Wake 2' could still be on track to match or even surpass that mark, especially considering the digital nature of modern game distribution.

Moreover, the game has reviewed quite well and may benefit from sustained word-of-mouth, much like its predecessor. Despite the challenging data-puzzle to piece together the game’s true sales performance, the future for 'Alan Wake 2' and Remedy appears quite optimistic.

How well did 'Alan Wake 2' actually sell?

'Alan Wake 2' approximately sold 850,000 copies across consoles by the end of November, according to Ampere Analysis. While exact numbers are hard to come by due to limitations in sales data reporting, particularly for digital sales, the game is thought to have had a reasonably good start, with potential for long-term success similar to Remedy's previous title 'Control'.