Devil May Cry 5: Devil Hunter Edition

87

Quick answer

Quick answer

Devil May Cry 5: Devil Hunter Edition remains one of the sharpest action games of its generation, and on Nintendo Switch 2 its speed feels impressively natural. Vergil and the bonus extras make this version appealing, even if it still stops short of being the ultimate all-in-one package. For newcomers, it is an excellent entry point; for returning fans, it is a very strong portable version.

The score reflects an outstanding action game held back only by a few clear limitations in the overall package.

A stylish action game that still hits hard

When I started Devil May Cry 5: Devil Hunter Edition on Nintendo Switch 2, what struck me first was how little the core of the game has aged. The combat still feels like a perfect mix of timing, spacing, and flair, and I quickly found myself slipping into that familiar rhythm where every encounter becomes a chance to look cooler and play better. That, to me, is the real strength of Devil May Cry 5: it never feels like work, because the combat loop keeps pulling me back in on its own.

I also appreciated how much the game rewards experimentation. Each character has a distinct approach, but they all sit on top of the same elegant foundation of dodges, combo routes, and style management. In my time with it, I kept replaying fights just to see if I could handle them with more confidence or more creativity. That kind of replay value is exactly what I want from an action game, and it translated surprisingly well to handheld play.

Switch 2 makes the port feel right at home

Technically, this version impressed me more than I expected. I spent a lot of time in handheld mode, and the game still felt fast, clean, and highly responsive. The 60 frames per second are not just a bullet point; I felt the benefit immediately in how precise the controls were and how readable the action stayed, even when the screen was full of effects and enemies. Docked, the experience remained just as stable and confident.

I also found the presentation to be stronger than a simple port has any right to be. Yes, this is still a game from a previous generation, but the art direction does a lot of heavy lifting. The lighting, animations, and overall visual punch remain excellent, and I was impressed by how few compromises I noticed in motion. For a game that depends so heavily on clarity, that matters a lot.

Vergil and the extras add real value

Vergil is the headline addition for me, and he absolutely earns that spot. I spent several hours with him and immediately understood why fans are so attached to this character: his moveset is aggressive, technical, and deeply satisfying once it clicks. I felt like I was getting a meaningful new way to engage with the game rather than a token bonus, and that made the edition feel more substantial.

The extra content also helps the package feel more personal. Costume colours, taunts, and battle tracks may sound minor on paper, but I found them useful because they reinforce the game’s obsession with style. I liked being able to tweak the vibe of my runs and make each session feel a little more like my own. None of these extras transform the game, but they fit the spirit of it very well.

What keeps it from being the final word

My main reservation is that this still does not feel like the ultimate version of Devil May Cry 5. There is an absence of a fuller feature set that keeps the release from feeling truly definitive, and that matters more here because the base game is so strong. I enjoyed what is here, but I could not ignore the sense that a little more content or a more complete package would have pushed it into truly elite territory.

I also think this edition lands best if you are already sold on what Devil May Cry 5 does. If you want a big reinvention, this is not that; it is a highly polished way to revisit a great action game. I was perfectly happy with that, because the combat is the star and it still shines brilliantly, but the value proposition is strongest for players who care more about execution than novelty.

Conclusion

After spending time with Devil May Cry 5: Devil Hunter Edition, I came away convinced that this is still one of Capcom’s best action games, now in a version that feels genuinely comfortable on Nintendo Switch 2. I loved the speed, the precision, and the style, and I thought Vergil made the package meaningfully better. It is not the absolute final edition I might have hoped for, but it is an excellent way to play a modern classic, especially on the go.

Verdict

An excellent Switch 2 version of a top-tier action game, not quite definitive but very easy to recommend.

Frequently asked questions

Is Devil May Cry 5: Devil Hunter Edition worth it on Nintendo Switch 2?

Yes, especially if you have not played the game before or want a strong handheld version. The combat is still excellent and the 60 fps performance keeps everything smooth. Vergil and the bonus content also add meaningful value beyond a basic re-release.

How long is the game?

The main campaign is fairly compact, but total playtime depends heavily on replaying missions, raising difficulty, and chasing better ranks. A straightforward run is shorter than a completion-focused playthrough. Replayability is a major part of the appeal.

Does it have co-op or multiplayer?

The core experience is single-player. The game is built around individual skill, stylish combat, and mastering different characters. It is not designed as a co-op campaign.

How hard is it?

It can be demanding, especially if you aim for higher ranks or tougher difficulty settings. The combat system is readable and fair, though, so improvement usually feels earned. It is challenging without being opaque.

Is this the best version of Devil May Cry 5?

It is a very strong version, but not necessarily the most complete one. The Switch 2 port performs excellently and includes appealing extras like Vergil, yet it still lacks some elements that would make it fully definitive. For many players, though, it is one of the best ways to experience the game.

At a glance

Pros

  • Combat remains razor-sharp, fast, and deeply satisfying
  • Vergil adds a genuinely meaningful extra way to play
  • 60 fps keeps the action crisp on both handheld and TV
  • Presentation holds up impressively well for a port

Cons

  • It still does not feel like the most complete or definitive version
  • The bonus content is nice, but not transformative

Screenshots

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