News PlayStation 23 Jul 2026, 18:012 min read

Sony's decision to stop PlayStation discs: consequences for the second-hand market and gamers

Sony's decision to stop PlayStation discs: consequences for the second-hand market and gamers

Intelligence Summary

  • Explore the impact of Sony's 2028 plan to end PlayStation disc production on the second-hand video game market.

In brief

  • Sony will end production of physical discs for new PlayStation games in January 2028.
  • The second-hand video game market was valued at $7.2 billion last year and is expected to grow to $13.8 billion in 2034.
  • Consoles accounted for 42.3% of revenue in the second-hand market last year.

Sony's announcement that it will stop producing physical discs for new PlayStation games in January 2028 has far-reaching consequences for the gaming industry. This decision could put serious pressure on the second-hand video game market, which was worth $7.2 billion last year. Analysts point out that this market is expected to grow to $13.8 billion by 2034, but the removal of physical media could slow that growth.

GAME-scanner analysis

Sony's move toward fully digital distribution could significantly reshape the second-hand market. Since consoles accounted for 42.3% of revenue in the second-hand market last year, the impact of this decision should not be underestimated. Companies such as GameStop and CEX, which focus on selling pre-owned games, could suffer substantial losses if consumers become less inclined to buy physical games. The shift to digital distribution may also change gamer buying habits, with players potentially placing less value on owning physical copies. In addition, North America is the largest market for second-hand video games, meaning the effects of this decision will be felt worldwide. The decline of physical games could also affect the pricing of new digital games, as there will be less competition from the second-hand market.

What does this mean for players?

For gamers, this means access to second-hand games may decrease as the move toward early access development continues. The ability to resell or trade games, which is an important part of gaming culture, could disappear. This could also influence the prices of new digital games, since there will be less competition from the second-hand market.

Timeline

  • 2028: End of production of PlayStation discs for new games.

  • 2034: Expected growth of the second-hand video game market to $13.8 billion.

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