News Take-Two Interactive 28 May 2026, 14:453 min read

Take-Two boss points to MindsEye failure

Take-Two boss points to MindsEye failure

Intelligence Summary

  • Strauss Zelnick of Take-Two discusses the challenge of making hit games and points to the poorly received MindsEye.

Take-Two boss points to MindsEye failure and the challenge of making hit games

Strauss Zelnick, CEO of Take-Two Interactive, recently spoke about the challenges of developing successful video games. During the TD Cowen 54th Annual Conference on Technology, Media and Telecommunications, he made a notable comment that was widely seen as a reference to MindsEye, the game from Build a Rocket Boy, a studio founded by former Rockstar employee Leslie Benzies.

The rise and fall of MindsEye

MindsEye is a third-person shooter with an open world that launched in 2025, but it quickly became the worst-reviewed game of the year. It wasn’t just the reviews that were bad; the launch also led to hundreds of layoffs at the studio. Benzies had previously outlined ambitious plans for MindsEye, including multiplayer features and a full open world. In reality, however, the game arrived in a buggy state and failed to meet expectations.

The history of Leslie Benzies and Rockstar

Benzies’ split from Rockstar Games in 2016 led to a legal battle that eventually ended in 2019 with a confidential settlement. That dispute has cast a shadow over his later ventures, including the founding of Build a Rocket Boy. Benzies’ management style and creative process have since come under scrutiny following MindsEye’s poor reception.

Take-Two’s CEO responds

In his comments about the difficulty of game development, Zelnick said: "It seems to be getting harder and harder to make hits as the entertainment industries mature."

The quote has been widely interpreted as an indirect reference to MindsEye and the challenges faced by developers, including former Rockstar staff, who are trying to match the success of franchises like Grand Theft Auto.

Zelnick stressed that no one outside Rockstar has yet achieved GTA-level success, but that there is always potential in the future. He said: "That doesn’t mean they can’t do it in the future..."

Impact and future plans

Despite MindsEye’s disappointing launch, Benzies and his team say they are not giving up. The studio has announced comeback plans under the name "MindsEye 2.0." Build a Rocket Boy’s efforts to fix the mistakes of the past are part of its ongoing commitment to game development.

Timeline

  • 2016: Leslie Benzies parts ways with Rockstar Games, leading to legal disputes.

  • 2019: The legal battle ends with a confidential settlement.

  • 2025: MindsEye, the first game from Build a Rocket Boy, launches and is considered the worst-reviewed game of the year.

  • 2026: Strauss Zelnick refers to MindsEye’s shortcomings and the challenges facing game developers during the TD Cowen Conference.

Zelnick’s words continue to resonate across the gaming community as serious questions are raised about the success of existing and future titles in an increasingly competitive market. The future of the game industry is clearly at a crossroads, where creativity and innovation will be crucial to attracting loyal players.

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