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Zelda: Tears of the Kingdom Almost Had a Different Title

Sep 09, 2024 6:08 PM

Eiji Aonuma, the director behind The Legend of Zelda: Tears of the Kingdom, revealed in a recent interview that the game almost had a different title. Initially, it was set to be called Tears of the Dragon, but this was ultimately changed to avoid revealing too much about the story. Aonuma indicated that the original name would have conveyed significant plot spoilers, which the development team sought to avoid. Despite this, The Legend of Zelda: Tears of the Kingdom has been immensely successful, showcasing the game's storytelling prowess.

What was the original title for The Legend of Zelda: Tears of the Kingdom?

The original title was supposed to be Tears of the Dragon, but it was changed to prevent leaking potential story spoilers.

The Legend of Zelda: Tears of the Kingdom is the highly acclaimed sequel to Breath of the Wild, released for the Nintendo Switch. The game expands on its predecessor's open-world gameplay, offering new mechanics, environments, and narrative depth. As players explore the vast landscapes of Hyrule, they encounter new enemies and solve intricate puzzles, further enriching the Zelda franchise's legacy.



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Jordan Keats

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Rolling R!ck Rolling R!ck commented on: 2024-09-09 18:24:03
It’s fascinating how a title can hint at so much more than we realize—“Tears of the Dragon” definitely sounds intriguing, but I get why they wanted to keep the story under wraps. It’s a testament to the creative process in gaming; sometimes, the best choices are the ones we never get to see
Stimpy Stimpy commented on: 2024-09-09 18:18:02
It's always fascinating to see how much thought goes into a game's title, especially when it can shape the player's expectations and experiences. Tears of the Dragon could have set a completely different tone, but I love that they prioritized the story's mystery and depth—it's what makes Zelda so special
Sephiroth Sephiroth commented on: 2024-09-09 18:12:02
It's fascinating to see how titles can influence the perception of a game's story, especially when it's something as iconic as Zelda. Tears of the Dragon might have hinted at pivotal plot points that we’re better off experiencing firsthand—kudos to Aonuma and the team for keeping the narrative under wraps
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