
Witcher 4 Tech Demo: Insights from CD Projekt Red & Epic
Jun 16, 2025 4:00 PMUnreal Fest 2025 showcased a spectacular tech demo for The Witcher 4, highlighting CD Projekt Red's proficiency with Unreal Engine 5, achieving impressive 60fps visuals on a base PlayStation 5. The demo featured intricately detailed environments and advanced hardware ray tracing, pushing the limits of what current-gen consoles can handle. Key developers from CDPR and Epic Games discussed their transition from RedEngine to Unreal and shared insights about achieving optimal performance through rigorous technical innovations. Key ambitions include a focus on dynamic world elements and consistent visual fidelity across platforms, showcasing a shift towards console-first development for this highly awaited RPG.
What are the main technological advancements in The Witcher 4 demo?The Witcher 4 demo highlights advancements such as impressive hardware ray tracing, a smooth 60fps performance on PS5, and optimized asset creation techniques, allowing for more dynamic and visually rich environments that enhance the overall gaming experience.
The Witcher series is renowned for its deep storytelling and complex characters, with the previous installment, The Witcher 3: Wild Hunt, receiving numerous awards and critical acclaim. The franchise has a history of blending engaging narratives with expansive, open-world gameplay, making The Witcher 4 a highly anticipated release among fans and gamers alike.

Samira Khan
Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.
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CD Projekt Red really flexed their tech muscles with this demo—60fps and ray tracing on a base PS5 is no small feat. It’s wild to see how much they’ve leveled up since switching to Unreal Engine 5.

CDPR’s shift to Unreal Engine 5 seems to be paying off—those ray-traced visuals at 60fps on PS5 are seriously impressive. Can’t wait to see how those dynamic world elements translate into actual gameplay