In an impressive display of modding prowess, less than a day after CD Projekt made the REDkit modding tools available for The Witcher 3, a modder has recreated areas from the first Witcher game. The mod, created by AngryCatster, includes explorations of Vizima's temple quarter, trade quarter, old Vizima, and the dyke. While this port is largely empty and suffers from issues such as geometry and textures not functioning correctly, it still offers a seamless tour of these nostalgic areas without the loading screens present in the original Witcher game. Although creating a fully functional version of these areas in The Witcher 3 would require extensive work, the REDkit modding tools open up significant possibilities for modders.

How can I explore areas from the original Witcher game in The Witcher 3?n

You can explore areas from the original Witcher game in The Witcher 3 by downloading and installing the mod created by AngryCatster. It allows you to wander around Vizima's temple quarter, trade quarter, old Vizima, and the dyke.

The REDkit modding tools for The Witcher 3 provide powerful capabilities to the community, enabling modders to use many of the same tools employed by CD Projekt Red during the game's development. This includes the creation of new quests and the addition of entire new territories, making the modding landscape for The Witcher 3 more exciting than ever. This particular mod's nostalgic venture into Vizima highlights the enduring legacy of The Witcher series and the enthusiastic dedication of its fan base.