MindsEye, the debut game from Build a Rocket Boy, has faced a tumultuous launch marred by poor critical reception and player refunds. Despite initial excitement and backing from IO Interactive's publishing arm, the game struggled significantly upon release. IOI's CEO Hakan Abrak expressed disappointment over the game's reception but remains hopeful for the studio's future efforts, noting their potential for improvement and upcoming patches aimed at fixing performance issues. The game, originally envisioned as part of the ambitious Everywhere platform, now faces uncertainty about its survival and the impact on IOI's future partnerships outside their internal projects.
What caused the negative reception of MindsEye?The negative reception of MindsEye was primarily due to performance issues, glitches, and AI bugs, leading to a swift backlash from players and the need for refunds.
MindsEye was designed to be part of Everywhere, a creation platform aimed at adult gamers and led by former GTA designer Leslie Benzies. Initially filled with promise, the game had to shift focus after its troubled launch, causing concerns over its future and viability in a competitive market where expectations for quality are high.
Comments
No comments yet. Be the first to comment!