Ubisoft has officially cancelled its highly anticipated Prince of Persia: The Sands of Time remake as part of a significant restructuring that sees the closure of two studios and the cancellation of six projects. This decision is part of a larger strategy termed a "major organisational, operational and portfolio reset" aimed at realigning Ubisoft’s focus in an increasingly competitive gaming landscape. The breakdown of this new structure involves five distinct 'creative houses' focusing on various game genres including AAA franchises and immersive fantasy worlds. The company also announced delays for seven upcoming titles, including a rumored Assassin's Creed Black Flag remake, as they aim to meet higher quality standards. These changes come in response to a persistently selective market and are expected to impact Ubisoft's financial outlook for the coming years.

What led to the cancellation of the Prince of Persia: The Sands of Time remake?

The cancellation came as part of Ubisoft's broader strategy to restructure its operations and focus on projects that align with its new portfolio priorities, which resulted in the assessment that the remake did not meet the enhanced quality criteria established by the publisher.

Prince of Persia: The Sands of Time is a classic action-adventure game originally released in 2003, known for its innovative parkour mechanics and time-manipulation gameplay. The remake was first announced in 2020 but faced multiple delays and development challenges, leading to expectations that it could rejuvenate interest in the franchise. This cancellation reflects not only a shift in Ubisoft's strategy but also the difficult road many beloved franchises face in today's gaming market.