Tim Cain, co-creator of the original Fallout, recently unveiled a demo of The Outer Worlds that dates back just a year into its development. This vertical slice showcases early gameplay, focusing on what would eventually evolve into the Roseway level. Cain highlighted the skill of the development team at Obsidian, noting that creating a playable segment so early is a rarity in game development. The demo, narrated by designer David Williams, illustrates several mechanics and design elements while also revealing its unfinished aspects, such as a lack of companion characters and incomplete UI. Fans of The Outer Worlds and game development enthusiasts can gain insight into the creative process behind making a successful RPG.

What insights can be learned from the uncovered demo of The Outer Worlds? n

The demo provides an understanding of how early development can set the foundation for final gameplay. It shows the creativity and teamwork required to transform a concept into a functioning game, despite initial limitations. Observers can see how developers work around missing components, developing unique solutions that shape the final product.

The Outer Worlds, released in 2019, is a critically acclaimed action RPG set in a vibrant and humorous sci-fi universe. Players navigate a world filled with quirky characters, blend of live-action choice elements, and engaging combat mechanics. The game received praise for its storytelling and design, establishing itself as a noteworthy title in the RPG genre. Its sequel, The Outer Worlds 2, is highly anticipated and is being developed with the same unique blend of character-driven narratives and exploration.