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The LEGEND of ZELDA film director aims for grounded tone, ruling out motion-captured Tingle

May 01, 2024 10:16 AM

The upcoming The Legend of Zelda movie director, Wes Ball, known for his work on Kingdom of the Planet of the Apes, seeks to create a more "grounded" and "real" adaptation, moving away from the initial vision of a motion-capture spectacle akin to Avatar. Ball discussed his changed perspective, hinting at a preference for practical effects over extensive CGI, and conveyed his enthusiasm about the project, promising a great outcome while humorously acknowledging the tight-lipped nature surrounding Nintendo's intellectual properties. Highlights include Ball's pivot from CGI focus, as demonstrated via his recent experience with an all-CG sequence in the new Apes film, as well as the intriguing mention of a motion-capture-less cut for the film's physical release.

Will The Legend of Zelda movie use a lot of CGI and special effects?

While CGI will be used, Director Wes Ball expressed a desire for the film to be more "grounded" and "real," suggesting a potential focus on practical effects over full CGI, in contrast to the direction initially implied a decade ago.

The The Legend of Zelda franchise is renowned for its deep lore, imaginative worlds, and iconic characters, led by the hero, Link. Since its inception by Nintendo in 1986, the series has become one of the company's most successful franchises, spawning multiple sequels, spin-offs, and even an animated series. The series has been acclaimed for its innovative gameplay, particularly the integration of puzzles, action-adventure, and exploration elements within its various iterations. Fans have long awaited a movie adaptation, and news of Wes Ball's directorial approach to the film adaptation adds to the growing anticipation for how the beloved game series will be translated onto the big screen.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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