Peter Molyneux recently discussed the fate of his once-anticipated Kinect game, Project Milo, during Nordic Game 2025. Initially showcased in 2009, the interactive game featured a young character named Milo that players could engage with, but it was ultimately canceled in 2010 due to changing priorities at Microsoft. Molyneux revealed that despite the innovative technology behind Kinect, he envisioned a different approach focusing on deeper emotional interactions rather than active gameplay. His desire to create a seated experience clashed with Microsoft's goal of positioning Kinect as a party device, leading to the cancellation of Project Milo. Molyneux lamented that the game could have offered unique, heartfelt moments rather than relying on typical gaming tropes.

Why was Project Milo never released?

Project Milo was never released due to Microsoft's shifting focus towards Kinect as a party device, which did not align with Molyneux's vision of a more intimate gaming experience. This led to the cancellation of the project in 2010.

Project Milo was tied to Microsoft’s Kinect technology, introduced as a motion-sensing input device for Xbox 360 consoles. Kinect aimed to redefine gaming by eliminating traditional controllers, allowing players to interact using gestures and voice recognition. Despite its ambitious goals, Kinect received mixed reviews for its game library and was overshadowed by concerns over the limitations of its technology, which ultimately led to Project Milo’s demise.