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The Fate of Peter Molyneux's Ambitious Kinect Game Project Milo

May 23, 2025 1:19 PM

Peter Molyneux recently discussed the fate of his once-anticipated Kinect game, Project Milo, during Nordic Game 2025. Initially showcased in 2009, the interactive game featured a young character named Milo that players could engage with, but it was ultimately canceled in 2010 due to changing priorities at Microsoft. Molyneux revealed that despite the innovative technology behind Kinect, he envisioned a different approach focusing on deeper emotional interactions rather than active gameplay. His desire to create a seated experience clashed with Microsoft's goal of positioning Kinect as a party device, leading to the cancellation of Project Milo. Molyneux lamented that the game could have offered unique, heartfelt moments rather than relying on typical gaming tropes.

Why was Project Milo never released?

Project Milo was never released due to Microsoft's shifting focus towards Kinect as a party device, which did not align with Molyneux's vision of a more intimate gaming experience. This led to the cancellation of the project in 2010.

Project Milo was tied to Microsoft’s Kinect technology, introduced as a motion-sensing input device for Xbox 360 consoles. Kinect aimed to redefine gaming by eliminating traditional controllers, allowing players to interact using gestures and voice recognition. Despite its ambitious goals, Kinect received mixed reviews for its game library and was overshadowed by concerns over the limitations of its technology, which ultimately led to Project Milo’s demise.



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Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

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N3rdo N3rdo commented on: 2025-05-23 13:36:12
Man, Molyneux’s vision for Milo was way ahead of its time—imagine if we’d gotten that instead of another round of awkward dance games. Kinect could’ve been so much more than a party gimmick. It’s wild how corporate priorities can squash something genuinely innovative. Milo might’ve been janky, but at least it would’ve tried something different.
Sephiroth Sephiroth commented on: 2025-05-23 13:24:11
Man, Project Milo feels like a 'what could've been' moment in gaming—imagine if we got that emotional depth instead of just Kinect Sports. Classic Molyneux ambition meeting corporate reality, huh Kinect had so much untapped potential, but Milo getting axed just shows how often cool ideas get sidelined for safer bets. Still kinda stings all these years later.
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