Tetsuya Nomura, known for his work on iconic games like Final Fantasy 7 and Kingdom Hearts, recently shared insights on his approach to character design, particularly villains. During an interview, he recounted how feedback from a high school friend about unattractive protagonists influenced his decision to create visually striking characters. Nomura believes that while player characters should be relatable, villains can be more unconventional and visually wild. This philosophy has led to memorable antagonists like Sephiroth, reinforcing the importance of aesthetics in game design. The release of Final Fantasy 7 Rebirth, along with the PC version of Final Fantasy 16, has prompted Square Enix to reconsider its strategy, shifting towards multiplatform releases following some performance struggles.

Why does Tetsuya Nomura design such unconventional villains in Final Fantasy?

Nomura designs unconventional villains to ensure they stand out and contribute to the game's emotional narrative. His childhood experience with character aesthetics made him prioritize unique designs for antagonists, allowing players to dislike them while remaining relatable to protagonists.

Final Fantasy is a celebrated series known for its rich storytelling and memorable characters. Final Fantasy 7, one of its most iconic titles, originally released in 1997, featured legendary characters and a groundbreaking narrative that resonated with audiences. As the franchise continues to evolve, new titles like Final Fantasy 7 Rebirth are revitalizing the classic story while exploring deeper character motivations, especially in the realm of villainy. The shift to multiplatform releases marks a significant transition for Square Enix, as they adapt to changing market dynamics.