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Take-Two to Close Rollerdrome and Kerbal Space Program 2 Studios in Massive Layoffs

May 02, 2024 9:16 AM

In recent news from the gaming industry, Take-Two Interactive, the parent company of Rockstar Games, is making a significant move to downsize its operations. This decision will result in the closure of Intercept Games and Roll7, the developers known for major titles such as Kerbal Space Program 2 and Rollerdrome, respectively. In an effort to cut costs and refocus their investment strategies, Take-Two plans on laying off over 500 employees and canceling some of their projects which were under development. These changes are set to be implemented by the end of 2024. Private Division, the indie publishing arm of Take-Two, previously witnessed success, but the recent measures indicate a strategic pivot for the company. A representative confirmed the streamlining of their organizational structure aimed at improving the overall margins while still allowing for future growth.

Why is Take-Two Interactive closing down Intercept Games and Roll7?

Take-Two Interactive is shuttering Intercept Games and Roll7 as part of a broader cost reduction program to streamline its business, cut down on headcount, and rationalize its project pipeline. These steps are intended to boost the company's profit margins while maintaining a focus on growth sectors within its portfolio.

In terms of background for the affected games, Kerbal Space Program 2 is a highly anticipated sequel to the physics-based space simulation game, Kerbal Space Program. It's a game celebrated for its educational value and the complexity of its space travel simulation. Meanwhile, Rollerdrome and OlliOlli World are action and sports games that have added some diversity to the genres with their unique gameplay and design, receiving critical acclaim and strong player support. The news of the closures comes as quite a shock especially since these studios were producing innovative and engaging content within the gaming community.



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Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

Read more articles from: Samira Khan

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