Warner Bros. Games and Rocksteady Studios’ "Suicide Squad: Kill the Justice League" experienced a challenging development cycle, as detailed in a report by Bloomberg's Jason Schreier. The game faced numerous delays and trend-chasing directives from Warner Bros., leading to a lackluster release that disappointed financially and critically. Originally, the game included an idea for player-customizable vehicles, which was scrapped due to redundancy with other game mechanics. Despite this, some vehicle elements remain as temporary power-ups. With a shift back towards single-player projects, Rocksteady aims to regain its creative footing and avoid potential layoffs, relying on better collaboration among Warner Bros. Games' studios.

Why was "Suicide Squad: Kill the Justice League" considered a failure?

"Suicide Squad: Kill the Justice League" was considered a failure due to its numerous development challenges, reliance on trend-chasing features, and poor reception both financially and critically.

"Suicide Squad: Kill the Justice League" is set in the DC universe and involves the Suicide Squad attempting to defeat members of the Justice League who have been controlled by an alien force. This title marked a departure from Rocksteady Studios’ previous acclaimed "Batman: Arkham" series, which focused on single-player experiences. The poor reception indicates a mismatch between the studio's strengths and the game's multiplayer, live-service approach.