
Stray Gods Studio Reveals Malys: A New Demonic Deckbuilder
Apr 03, 2025 7:19 PMSummerfall Studios, known for the musical RPG Stray Gods, is set to launch a new game titled Malys, described as a demonic roguelite deckbuilder. Players take on the role of Noah, a former priest and demon hunter on a quest for vengeance against dark forces in a grim city. The game will feature unique strategies and card combinations to confront challenges, with a focus on storytelling and atmosphere. The Kickstarter campaign is anticipated soon, aimed at involving backers in the development process, while the game is expected to be released on PC later this year.
What is Malys about?Malys is a roguelite deckbuilder where players assume the role of Noah, a demon hunter confronting infernal beings in a dark city. The gameplay involves crafting strategies using unique cards to prevail against supernatural threats while uncovering deeper narratives.
Malys builds upon the storytelling legacy of David Gaider, the lead writer of BioWare's Dragon Age series. With a reputation for immersive narratives and meaningful gameplay, Gaider aims to push the boundaries of the roguelite genre, promising a rich, moody experience that fans of his previous work will appreciate.

Samira Khan
Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.
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A demonic roguelite deckbuilder with David Gaider at the helm Sign me up—that’s like pairing a killer soundtrack with a horror flick, it just *works*. Can’t wait to see how the Kickstarter backers help shape this grim, card-slashing revenge tale. (Focusing on the creative combo of Gaider’s writing and the genre while teasing the community-driven aspect, without rehashing the existing comments’ points.)

Roguelite deckbuilders are having a moment, and with David Gaider's storytelling chops, Malys could be the one to really nail that dark, atmospheric vibe. Excited to see how the Kickstarter shapes up—hopefully it delivers on that sweet spot between strategic depth and narrative punch. (Keeping it fresh by focusing on the genre trend and Gaider's involvement without echoing the existing comments' phrasing about demon hunters or specific gameplay mechanics.)