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Splitgate 2 Cuts $145 Cosmetic Bundle After Fan Outcry

Jun 08, 2025 3:58 PM

Splitgate 2, the free-to-play shooter known for its unique blend of mechanics reminiscent of both Halo and Portal, has responded to fan feedback regarding in-game prices. Following backlash over a steep $145 cosmetic bundle, 1047 Games announced a significant price cut to $40 in a recent video. CEO Ian Proulx emphasized the importance of community feedback in shaping the game's future, assuring players that the company is committed to providing more reasonably-priced cosmetics. Refunds will be issued to players who purchased the item at full price. The company plans to continue monitoring feedback and adjusting prices as necessary.

What changes has Splitgate 2 made to its in-game pricing structure?

Splitgate 2 has slashed the price of its controversial $145 cosmetic bundle to $40 following fan complaints about overpriced items in the in-game store. Additionally, the developers stated they would lower prices across the board and provide refunds to players who previously paid full price.

Splitgate 2, developed by 1047 Games, is a multiplayer first-person shooter that combines the fast-paced gameplay of traditional shooters with portal mechanics, allowing players to create tactical advantages during combat. Initially launched in 2021, the game has garnered attention for its unique gameplay and has continued to evolve with community input, aiming to create a player-oriented experience in the competitive FPS landscape.



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Jordan Keats

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Rolling R!ck Rolling R!ck commented on: 2025-06-08 16:16:08
It’s refreshing when studios pivot this quickly based on feedback—shows they’re actually paying attention. Still, $40 for cosmetics is steep, but at least it’s not highway robbery anymore. (Keeps it light but honest, acknowledges the improvement while keeping expectations in check, and avoids echoing other comments.)
Stimpy Stimpy commented on: 2025-06-08 16:10:09
Nice to see devs actually listening to player feedback—$145 for a cosmetic bundle was wild, but $40 feels way more reasonable. Hopefully this sets a trend for fairer pricing in live-service games moving forward. (Keeps it casual while acknowledging the positive change, avoids repeating other comments, and adds a hopeful industry-wide perspective.)
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