Hazelight Games has announced that their latest co-op adventure game, Split Fiction, has sold 2 million copies within its first week of launching. Released on March 6 for PC, PlayStation 5, and Xbox Series X and S, the game has quickly become a hit, gaining immense popularity as it builds on the success of its predecessor, It Takes Two. The studio expressed their surprise at the overwhelming support from both new and longtime fans. The game's sales were particularly rapid, with 1 million units sold just 48 hours post-launch. The Friend’s Pass feature of Split Fiction allows one player to buy the game, enabling a friend to play for free, boosting engagement further. Given Hazelight's strong track record, with prior titles reaching impressive sales milestones, expectations remain high for Split Fiction's continued success.

How did Split Fiction achieve 2 million copies sold in a week?

Split Fiction's rapid sales are attributed to its engaging co-op gameplay, appealing story, and the innovative Friend's Pass feature, which encourages players to buy the game for social play.

Split Fiction is designed for cooperative play, allowing players to step into the shoes of dual protagonists, Mio and Zoe. The game features a unique blend of genres and offers varied gameplay experiences. Hazelight Studios has a track record of success with their previous titles, including the award-winning It Takes Two, which garnered critical acclaim and high sales numbers, setting the stage for Split Fiction’s impressive launch.