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Sony's Concord Launches to Heartbreaking 697 Players on Steam

Aug 26, 2024 11:49 AM

Sony's recent live service shooter, Concord, launched to disappointing player counts, peaking at only 697 concurrent players on Steam shortly after its release. This glaring number stands in stark contrast to other successful live service games, such as Helldivers 2, which saw over 155,000 players. Data indicates a swift decline in Concord's player count since its release, dropping to a mere 131 players shortly thereafter. Despite the game's eight years of development and significant investment, the launch figures raise serious concerns about its future viability, especially as Sony reassesses its commitment to live service titles, with plans to scale back development.

Why did Concord have such low player counts upon release?

The low player counts for Concord can be attributed to several factors, including intense competition within the live service genre, a lack of initial player engagement, and a shift in Sony's strategy away from live service games. The disappointing debut suggests that the game failed to capture the interest of a large audience, especially when compared to other titles in the market.

Concord is developed by Firewalk Studios and represents Sony's push into the live service market, a strategy that has faced challenges amid changing player preferences and increasing competition. As Sony navigates the evolving gaming landscape post-launch, the success of Concord will be closely monitored amidst broader industry trends affecting live service games.



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Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

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Stimpy Stimpy commented on: 2024-08-26 13:36:02
Wow, it’s a tough break for Concord—I mean, after eight years in development, you’d hope for a blockbuster launch It just goes to show that even big players like Sony can struggle to keep up with shifting gamer interests and fierce competition in the live service arena.
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