Bioware has officially decided to stay true to its roots with its upcoming game, Dragon Age: The Veilguard. Initial pre-production saw the developers experimenting with multiplayer elements, but they eventually chose to focus on the single-player RPG experience that Bioware is known for. The decision was influenced by the success of single-player games like Star Wars Jedi: Fallen Order and the drawbacks of multiplayer-focused titles like Anthem. Bioware emphasized that the essence of Dragon Age lies in its storytelling, memorable characters, and player's influence on the world. The company believes that a multiplayer focus wouldn't align with these core strengths. Fans can expect Dragon Age: The Veilguard to deliver a rich narrative experience, similar to the previous Dragon Age titles.

Why did Bioware decide against including multiplayer in Dragon Age: The Veilguard?n

Bioware decided against including multiplayer in Dragon Age: The Veilguard because they wanted to focus on their strengths, which are storytelling, memorable characters, and impactful world-building. They believed that these elements would not be well-served by a multiplayer format, which could detract from the single-player RPG experience they aim to deliver.

Dragon Age: The Veilguard follows in the footsteps of Bioware's iconic Dragon Age series. The series began with Dragon Age: Origins, which was lauded for its deep story and character development. Subsequent games, like Dragon Age II and Dragon Age: Inquisition, continued to build on this foundation. With Veilguard, Bioware aims to refine its narrative focus even further, ensuring a richer and more immersive player experience.