The article reflects on the rise and fall of BioWare's multiplayer shooter Anthem, which captivated gamers during its reveal at E3 2017. The game was presented as a groundbreaking new IP, showcasing an expansive open world filled with stunning visuals and innovative gameplay. EA and BioWare aimed to create a memorable experience, leveraging the power of the Xbox One X to deliver breathtaking graphics. However, despite the initial excitement and ambitious promises, Anthem ultimately failed to meet expectations, leading to its decline. The retrospective captures the nostalgia and yearning for a time when reveals were filled with hope for groundbreaking experiences in gaming.

What went wrong with Anthem after its exciting reveal?

Anthem was unable to sustain player interest and failed to deliver on its ambitious promises, resulting in a lack of meaningful content and gameplay experiences over time. Consequently, it led to dwindling player engagement and eventually the cessation of any significant updates or support from BioWare.

Anthem was BioWare's attempt to break away from their established franchises, like Mass Effect and Dragon Age, and explore new gameplay mechanics within a shared world. Despite its initial promise, the game's development faced numerous challenges, including mismanagement and a complex production process, that ultimately hindered its potential and led to an underwhelming player experience.