The upcoming Resident Evil: Requiem aims to redefine the survival horror experience, distancing itself from the divisive reception of Resident Evil 6. Director Koshi Nakanishi emphasizes a more cohesive gameplay style, using an analogy of sushi to illustrate the blend of different gameplay mechanics and narrative elements. Unlike its predecessor, which featured multiple protagonists resulting in a disjointed experience, Requiem will focus on two distinct styles represented by characters Leon and Grace. Their combined gameplay is intended to enhance the overall playability, ensuring that players will feel a more consistent Resident Evil experience while engaging with new elements.

What makes Resident Evil: Requiem different from Resident Evil 6?

Resident Evil: Requiem aims to provide a unified gameplay experience with a focus on two styles represented by its protagonists, contrasting the multi-protagonist approach of Resident Evil 6, which suffered from a lack of coherence.

The Resident Evil franchise has been a major player in the survival horror genre since its inception in 1996, evolving through various iterations and maintaining a dedicated fan base. With Resident Evil: Requiem, Capcom is celebrating the series’ legacy while aiming for a fresh narrative and gameplay approach, especially with the anticipation of the series’ 30th anniversary. This title promises to recalibrate expectations and deliver a more refined horror experience.