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Okami creators reveal secrets that could have saved Clover Studio

Jul 08, 2024 2:42 PM

Ōkami's developers, Ikumi Nakamura and Hideki Kamiya, recently discussed the game's development challenges and unrealized potential. Despite its critical acclaim, Kamiya believes the game could have been better, citing a lack of cohesion within the team. Originally intended to be Clover Studio's signature title, Ōkami transitioned from a photorealistic style to its iconic brushstroke-inspired visuals due to technical limitations on the PS2. The development faced time constraints, leading to a truncated story, and varying levels of passion among team members. Kamiya admits to criticizing the team's performance during development, but acknowledges standout contributors like Nakamura.

What issues did Ōkami face during development?

Ōkami's development faced issues including a transition from a photorealistic to a brushstroke visual style due to PS2 limitations, a truncated story because of time constraints, and varying levels of enthusiasm among team members, as described by developers Ikumi Nakamura and Hideki Kamiya.

Ōkami, released by Capcom in 2006, is known for its unique artistic style heavily influenced by Japanese sumi-e ink painting. Developed by Clover Studio, it follows the adventures of the sun goddess Amaterasu who takes the form of a white wolf. The game’s unique gameplay features the Celestial Brush, allowing players to paint symbols to perform miracles. Despite its innovative concepts and critical praise, Ōkami struggled commercially, contributing to the closure of Clover Studio. Its legacy, however, has influenced numerous games and resulted in multiple re-releases on various platforms.



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Jordan Keats

Jordan Keats is a former professional gamer turned journalist, whose competitive background gives them a unique perspective on esports and multiplayer games. Jordan's expertise in strategy and game mechanics is unmatched, offering readers a deeper understing.

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