Dragon's Dogma 2 enthusiasts can now enjoy enemy vs. enemy combat with a new mod called 'Monster Infighting', inspired by classic Doom games. This mod increases the likelihood of creatures in the game's wilderness fighting each other when an attack hits the wrong target. It gives players control over how easily monsters can be provoked, their hostility levels, damage to one another, attention spans, grudge durations, and the specific "anger per attack" meter. By tweaking these settings, players can strategically instigate fights between different types of enemies, adding a layer of chaotic fun to the wilderness adventure of Dragon's Dogma 2. For those facing challenges with the game, other Dragon’s Dogma 2 guides are available to aid in the journey.

How does the 'Monster Infighting' mod change the gameplay of Dragon's Dogma 2?

The 'Monster Infighting' mod adds a new strategic element to Dragon's Dogma 2 by allowing players to manipulate the aggression levels between enemies. This increases incidences of monsters engaging in combat with each other, letting players watch from a distance or take advantage of the distraction. With customizable settings, it brings an additional layer of strategy and enjoyment for players looking to create chaos or simply observe the battles between creatures in the game's environment.

Dragon's Dogma 2 builds upon the legacy of its predecessor, Dragon's Dogma, a highly acclaimed action role-playing game that originally released in 2012. Developed and published by Capcom, the franchise is known for its expansive open world, deep combat systems, and the 'pawn' system, which lets players recruit AI-controlled companions. The innovative 'Monster Infighting' mod further enhances this already deep gameplay experience, offering Dragon's Dogma fans a unique way to interact with the game's dynamic ecosystem.