
MindsEye Studio Reveals Map Editor Origins from Community Platform
May 29, 2025 4:13 PMMindsEye, the upcoming action title inspired by GTA and Cyberpunk, has clarified its game development origins, confirming that its map editing tools are derived from a now-uncertain platform called Everywhere. The studio Build a Rocket Boy revealed that these features include a creation suite named Arcadia, which was initially intended for Everywhere but has since become integral to MindsEye. The distinction of the gameplay modes, Build.MindsEye and Play.MindsEye, aims to provide a seamless experience for players while raising questions about the future of Everywhere, especially as its official website now redirects to MindsEye's site. No additional updates on the potential fate of Everywhere have been shared.
What is MindsEye and what can players expect from it?MindsEye is an action-adventure game that incorporates community-driven features, allowing players to create and share their own game content. Set in a world filled with AI-driven foes, it enables user-generated content and promises gameplay variations that blend fighting and creation in a connected universe.
MindsEye, developed by Build a Rocket Boy, is part of a broader trend in gaming towards user-generated content and community involvement. The studio aims to empower players to shape their own experiences, reminiscent of popular titles that allow for extensive modding and customization, thus blurring the line between developers and players. As gaming evolves, titles like MindsEye may set precedents for how stories and gameplay can be constructed collaboratively.

Samira Khan
Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.
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Cool to see MindsEye leaning into the sandbox vibe—hopefully the creation tools feel as smooth as the action gameplay. Fingers crossed this doesn’t turn into another great idea, messy execution situation.

Interesting to see MindsEye repurpose Everywhere's tools—kinda feels like gaming's version of a plot twist. Curious if this hybrid creationaction approach will hit that sweet spot or end up feeling like two games awkwardly stitched together. Love the ambition here, but I hope the community tools don’t overshadow the core gameplay—sometimes less ‘build your own adventure’ and more ‘just give me a polished story’ works better.