
Last of Us Part 2 Director Embraces Shrek Ellie PC Mods
Apr 02, 2025 11:29 AMNaughty Dog's game director Matthew Gallant recently expressed support for modding as The Last of Us Part 2 prepares for its PC release. Notably, Gallant appreciates how mods enhance player experience and allow creative expressions, even if that means bizarre transformations like Shrek Ellie. He highlighted the unique nature of gaming where player engagement significantly shapes the storytelling experience, allowing for diverse interpretations and formats. The studio anticipates seeing how the community interacts with the game in its more open PC ecosystem, indicating a balance between creative freedom and the original narrative vision.
What does Naughty Dog think about modding in The Last of Us Part 2?Naughty Dog is supportive of modding in The Last of Us Part 2, viewing it as a way for players to enhance their experience and express creativity, even if it leads to humorous modifications like Shrek Ellie.
The Last of Us Part 2, originally released on PlayStation 4, is part of the critically acclaimed series renowned for its emotional storytelling and character development. The game depicts the struggles of its characters in a post-apocalyptic world, delving into complex themes of loss, revenge, and the morality of survival. Its transition to PC not only broadens its audience but also invites community-driven innovation through modding, ensuring that even familiar narratives can evolve in unexpected directions.

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It’s refreshing to see a studio like Naughty Dog lean into the absurdity of mods while still valuing the original narrative—proof that games can be both deeply serious and delightfully silly. The PC port’s modding potential might just give this already intense story a whole new layer of replayability.

Love that Naughty Dog is embracing the chaos of modding—nothing beats seeing a gritty post-apocalyptic story get a fresh coat of meme paint. Can’t wait to see what wild creations the PC community cooks up while still respecting the game’s emotional core.