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Kurt Russell rejects voicing Solid Snake role
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Kurt Russell rejects voicing Solid Snake role

Jan 31, 2024 1:08 PM

In a recent interview, Kurt Russell discussed why he declined an opportunity to voice Snake in Metal Gear Solid 3. Despite Hideo Kojima's admiration for Russell's iconic role in "Escape from New York" and the linkage of Solid Snake's character to Russell's Snake Plissken, Russell chose not to pursue video game voice acting. He expressed his dedication to movie roles and a preference for creating each character uniquely for its specific project. Moreover, Russell's respect for John Carpenter's involvement was a pivotal factor in his decision-making process, underscoring his inclination to move forward with fresh characters rather than rehashing old ones. This insight sheds light on the intersection of traditional cinema and gaming voiceovers, as well as Russell's principles regarding his acting career.

Why did Kurt Russell refuse to voice Snake in Metal Gear Solid 3?

Kurt Russell declined to voice Snake in Metal Gear Solid 3 because he is primarily a movie actor who focuses on creating unique characters for each film project, and wasn't interested in expanding his financial portfolio through video games. The lack of John Carpenter's involvement, who directed "Escape from New York," also influenced his decision.

The Metal Gear Solid series, created by Hideo Kojima, is well-known for blending cinematic storytelling with engaging gameplay. The franchise has been a substantial influence on the stealth-action genre and has gained a massive following due to its complex narrative, deep characters, and innovative game mechanics. Each installment has pushed the boundaries of video game storytelling, often drawing inspiration from movie tropes and real-world political intrigue. Metal Gear Solid 3: Snake Eater, the game in question, is set during the Cold War and serves as a prequel to the entire series, exploring the origins of pivotal characters and deepening the lore of the Metal Gear universe.



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Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

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N3rdo N3rdo commented on: 2024-01-31 13:30:05
Kurt Russell sticking to his film roots rather than diving into the voice acting pool for MGS3 is a classic case of an actor choosing to honor their established craft over branching into new media. It's a reminder that not every star is keen to jump genres, especially when they've got a legacy to protect in their original playground.
Stimpy Stimpy commented on: 2024-01-31 13:18:06
Kurt Russell's commitment to character originality highlights a fascinating boundary between movie acting and video game voiceovers, showing that not all actors are keen to blur those lines. It's a curious tidbit for sure, reminding us that sometimes the coolest what-ifs in gaming remain in the realm of imagination.
Miss Peachy Miss Peachy commented on: 2024-01-31 13:12:05
It's pretty neat how Kurt Russell's dedication to carving out distinct roles in his film career spilled over into his reluctance to join the gaming world with Metal Gear Solid 3. It highlights how blending movie legends with gaming can be complex, respecting that actors like Russell choose to stick to the medium they love most, making each character's journey uniquely their own.
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