In a recent interview, Kurt Russell discussed why he declined an opportunity to voice Snake in Metal Gear Solid 3. Despite Hideo Kojima's admiration for Russell's iconic role in "Escape from New York" and the linkage of Solid Snake's character to Russell's Snake Plissken, Russell chose not to pursue video game voice acting. He expressed his dedication to movie roles and a preference for creating each character uniquely for its specific project. Moreover, Russell's respect for John Carpenter's involvement was a pivotal factor in his decision-making process, underscoring his inclination to move forward with fresh characters rather than rehashing old ones. This insight sheds light on the intersection of traditional cinema and gaming voiceovers, as well as Russell's principles regarding his acting career.

Why did Kurt Russell refuse to voice Snake in Metal Gear Solid 3?

Kurt Russell declined to voice Snake in Metal Gear Solid 3 because he is primarily a movie actor who focuses on creating unique characters for each film project, and wasn't interested in expanding his financial portfolio through video games. The lack of John Carpenter's involvement, who directed "Escape from New York," also influenced his decision.

The Metal Gear Solid series, created by Hideo Kojima, is well-known for blending cinematic storytelling with engaging gameplay. The franchise has been a substantial influence on the stealth-action genre and has gained a massive following due to its complex narrative, deep characters, and innovative game mechanics. Each installment has pushed the boundaries of video game storytelling, often drawing inspiration from movie tropes and real-world political intrigue. Metal Gear Solid 3: Snake Eater, the game in question, is set during the Cold War and serves as a prequel to the entire series, exploring the origins of pivotal characters and deepening the lore of the Metal Gear universe.