It Takes Two Hits 20 Million Sales as Creator Hints at Next Game
Oct 17, 2024 2:42 PMHazelight Studios has announced that their acclaimed cooperative adventure game, It Takes Two, has surpassed 20 million copies sold since its release three and a half years ago. Initially launched on PC, Xbox, and PlayStation, the game saw significant success, selling over a million copies within the first month. Its popularity has continued to grow thanks to strong word-of-mouth and several promotional sales. The game, which stands out as a 2021 Game of the Year nominee, features a unique blend of gameplay mechanics that have earned it numerous awards, including Game of the Year and Best Multiplayer Game at The Game Awards.
In addition to this impressive sales milestone, Josef Fares, the founder of Hazelight Studios, has teased the development of a brand new IP, hinting that it will also be a co-op adventure game. This new project promises to expand on the studio’s successful formula that blends emotional storytelling with cooperative gameplay.
What is It Takes Two about?It Takes Two is a cooperative action-adventure game that follows the story of Cody and May, a married couple on the brink of divorce. The game requires players to work together to navigate various challenges and puzzles in a fantastical world, with gameplay designed specifically for two players. Its inventive mechanics and heartfelt narrative have resonated with players and critics alike, solidifying its status as a standout title in the gaming community.
Since its release, It Takes Two has received widespread acclaim, culminating in a remarkable Metacritic score of 88. It is known for its significant emphasis on teamwork and players must communicate and collaborate to progress through the game’s levels. The upcoming film adaptation produced by Dwayne Johnson is eagerly anticipated by fans, highlighting the game's cultural impact and potential for broader storytelling mediums.
Samira Khan
Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.
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