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IMMORTALS OF AVEUM: $125M BUDGET, NO SALES
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IMMORTALS OF AVEUM: $125M BUDGET, NO SALES

Feb 13, 2024 9:44 AM

The highly anticipated AAA title Immortals of Aveum, developed by Ascendant Studios and published by EA, had an unfortunate turn at the marketplace, failing to meet sales expectations despite a hefty combined development and marketing budget of $125 million. Internal sources claimed that the game suffered from being "massively overscoped" and released amidst a slew of major titles. It launched to a market already saturated with much-awaited games like Armored Core 6 and Baldur's Gate 3. Immortals of Aveum received a lukewarm reception from consumers, even though it had no microtransactions, a modest game length, and relatively positive reviews, with a score of 74 on Open Critic and a Mostly Positive on Steam. The previously 45% workforce reduction at Ascendant Studios further underscores the game's commercial failure. Immortals of Aveum was intended to be a blockbuster single-player shooter utilizing Unreal Engine 5, but it instead serves as a cautionary tale of attempting to enter an already competitive gaming market with a new IP.

Why did Immortals of Aveum fail to attract an audience despite positive reviews and a strong marketing push?

Despite receiving positive reviews and having a significant marketing budget, Immortals of Aveum launched in a period crowded with high-profile game releases, making it difficult to stand out. Its new IP status and decision to go against industry trends with no microtransactions and shorter gameplay may not have resonated enough to draw gamers away from more established franchises and anticipated sequels. The game was possibly "overscoped," resulting in a bloated and repetitive campaign, which might have further hindered its ability to captivate players.

Immortals of Aveum joins a long history of video games that have encountered difficulties in finding their niche. Despite the best efforts of development teams to create unique and engaging experiences, the success of a game often hinges on multiple factors such as timing, market dynamics, and player preferences. With the gaming industry evolving rapidly and player expectations constantly shifting, the case of Immortals of Aveum underscores the challenge new IPs face in gaining traction amidst a plethora of gaming options.



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Jordan Keats

Jordan Keats is a former professional gamer turned journalist, whose competitive background gives them a unique perspective on esports and multiplayer games. Jordan's expertise in strategy and game mechanics is unmatched, offering readers a deeper understing.

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Sephiroth Sephiroth commented on: 2024-02-13 10:06:04
Man, it's tough out there for new IPs, huh Even with positive reviews and no microtransactions, Immortals of Aveum got lost in the shuffle of big releases. It's a reminder that timing and competition play a huge role in a game's success, no matter how good it is.
Miss Peachy Miss Peachy commented on: 2024-02-13 09:54:02
Looks like another case of a great game falling victim to bad timing. With the gaming market packed with big releases, even positive reviews and no microtransactions couldn't save Immortals of Aveum from being overshadowed. It's a reminder that timing and market saturation can play a huge role in a game's success, no matter its quality.
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