Ghost of Yōtei, the sequel to the acclaimed Ghost of Tsushima, revisits the world of samurai action but suffers from repetitive sidequests and outdated game design. While the title features enhanced swordplay and storytelling, it struggles under the weight of linear open-world mechanics, leading to missed opportunities for a more engaging experience. Players once again assume the role of Atsu, seeking revenge against the Yōtei Six, but the narrative is often overshadowed by a lack of depth in side quests, which feel more like chores than meaningful missions. The game's combat mechanics shine amidst some superficial exploration mechanics, like following the wind, which lacks the nuance that would elevate the visibility of quests in this expansive setting. Ghost of Yōtei launches on October 2, 2025, for the PS5 and offers combat improvements but leaves players yearning for more satisfying rewards from exploration and interaction.

What are the main drawbacks of Ghost of Yōtei compared to Ghost of Tsushima?

The main drawbacks include repetitive sidequests that lack depth, open-world mechanics that feel linear and restrictive, and an overall design that treats players with excessive hand-holding. These issues lead to a flattening of the gameplay experience, where exploration is less rewarding and feels more like busywork.

Set in a mythologized feudal Japan, Ghost of Tsushima was hailed for its rich storytelling, vibrant landscapes, and meaningful side content. Its success set high expectations for Sucker Punch's follow-up, Ghost of Yōtei. The new game attempts to retain the charm of its predecessor but does so with modifications that may turn off some fans. A deeper narrative and more significant exploration elements could have made this sequel a worthy successor, but instead, it struggles to differentiate itself in an overcrowded genre.