Bungie is actively addressing player feedback from the ongoing Server Slam event for their new game Marathon. They are particularly focusing on user interface improvements, performance issues on PC, and connection errors like the Weasel error code. The Server Slam is providing an opportunity for players to experience the game early while also helping Bungie identify and correct bugs before the full launch on March 5th. Players have reported a range of issues including high CPU use, low GPU utilization, and feedback on PvP gameplay density on beginner maps. Bungie encourages players to share their experiences to ensure a smoother launch.
What feedback is Bungie seeking from players during the Marathon Server Slam event?Bungie is seeking feedback on the user interface, PC performance issues such as CPU use and GPU utilization, the frequency of PvP gameplay, and overall game mechanics like movement and ammo economy. Players are encouraged to share their experiences in dedicated forums to help improve the game ahead of its full release.
Marathon is Bungie's ambitious return to the FPS genre, combining elements of science fiction and team-based combat. Originally released in the 1990s, the game has undergone significant revamps to attract a new generation of gamers. The anticipation around its new iteration, along with the recent Server Slam, highlights the community's eagerness to engage with the game and its developers.
Comments
Nice to see Bungie taking the slam in Server Slam literally, but for the bugs. This early stress test should help them avoid a launch day that feels like running a marathon with a Weasel on your back.
It's cool to see Bungie leaning into this kind of open beta process—feels like a proper throwback to their community-driven roots. Hopefully all this UI and performance tuning means the launch will be smooth instead of another live-service rollercoaster.