
GTA Producer Unveils Extensive Gameplay Segment of 'Everywhere' – Your Next Addiction
Dec 01, 2023 10:22 AMEverywhere Gameplay Revealed by Former GTA Producer’s Studio Build A Rocket Boy
The exciting new title Everywhere, developed by Build A Rocket Boy, has been showcased in a detailed gameplay segment during a live stream. The studio, founded by ex-Grand Theft Auto series producer Leslie Benzies, provided an in-depth look at the game, which has drawn comparisons to "a real-life Ready Player One." The stream displayed a level where players infiltrate a water processing facility, eliminating enemies and accomplishing various objectives.
Stunningly, the showcased level was the work of a single developer and could reportedly be created in just a few hours, with an additional ten days to polish the content. Everywhere is set to offer gamers a new world where they can create and share their creations using a user-friendly system dubbed Arcadia, while also incorporating the cinematic action that Benzies is known for.
A closed alpha test of Everywhere is scheduled for December 5, with registrations already open for some time, allowing potential players to secure their usernames in advance. Leslie Benzies, known for his role in creating most GTA titles and Red Dead Redemption, left Rockstar North in 2016 and has since raised significant funding to develop Everywhere.
Although a release date for the Unreal Engine 5 game is yet to be announced, it's confirmed to arrive on PC, with possible releases on other platforms later. Gaming enthusiasts are eagerly awaiting more news on this innovative title that's set to merge game creation with intense action gameplay.
Stay tuned for more updates on Everywhere as they become available.

Samira Khan
Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.
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Leslie Benzies really seems to be pushing the envelope with Everywhere, promising a blend of content creation and high-octane gameplay reminiscent of his GTA days—aiming for that sweet spot between freedom and narrative that could captivate gamers who dig both sandbox experiences and story-driven adventures. If pulling off a polished level in a matter of days is any indication, Arcadia might just be the revolutionary toolset gamers have been waiting for to unleash their creativity on a grand scale.

It's pretty rad that Everywhere is blurring the lines between creator and player, giving us some strong Ready Player One vibes with that Arcadia system for game creation. Leslie Benzies' knack for crafting immersive worlds is clear here, promising a blend of narrative depth and player ingenuity that could really shake up the open-world genre. 🎮✨

Leslie Benzies is bringing that signature open-world flair to Everywhere, offering a tantalizing blend of creation and high-octane gameplay—it's like the modder's dream meets AAA production values. If pulling off a complex level design in mere days is any indication, we're looking at a potential game-changer for both player creativity and narrative action in the industry.🌐🎮