The developers of The First Berserker: Khazan, Neople, recently shared insights on player behavior concerning game difficulty. Following a June update, it was revealed that many players opted to quit the game rather than lowering the difficulty from its standard 'Normal' mode to 'Easy.' Creative director Junho Lee speculated that players prefer to "quit with dignity" instead of switching to a mode perceived as easier. This revelation led to the incorporation of a 'Beginner' mode, aimed at making the game more accessible to a wider audience. The update introduced both 'Beginner' and 'Hardcore' difficulty modes to cater to different player preferences, ultimately improving retention and enjoyment.
What new difficulty options are available in The First Berserker: Khazan?The First Berserker: Khazan now features a 'Beginner' mode for more accessible gameplay and a 'Hardcore' mode that offers a challenge aligned with the game's original design philosophy, along with the existing 'Easy' and 'Normal' settings.
The First Berserker: Khazan is an action RPG that launched in March 2025. It focuses on delivering intense combat experiences with a hardcore atmosphere akin to titles like Bloodborne and Sekiro. In line with the game's challenging nature, the developers have responded to players' feedback by modifying difficulty settings, aiming to balance accessibility without compromising the game's intended difficulty experience.
Comments
It's funny how quit with dignity is such a mood—like, who hasn't rage-quit a game instead of swallowing their pride Props to the devs for reading the room and adding options that actually respect players' time and skill levels.
It's wild how player pride can shape game design—some folks would rather walk away than admit they need an easier mode. Adding 'Beginner' and 'Hardcore' options feels like a smart way to keep both casuals and masochists happy without diluting the game's identity.