A former Xbox executive has called for Valve to permit third-party manufacturers to create their own Steam Machines by utilizing SteamOS. This comes amid concerns that the upcoming Steam Machine will be priced higher than expected, potentially exceeding $750. Mike Ybarra, former President of Blizzard Entertainment, emphasized that allowing third-party companies to develop diverse configurations would not only enhance accessibility but also drive revenue for the Steam store. Currently, the suggested base price for the next-gen Steam Machine is projected to be between $700 and $800, which stands in contrast to current gaming consoles like the PS5. Ybarra highlighted that third parties already have access to SteamOS, citing the Lenovo Legion Go S as an example. He also suggested that Microsoft should consider leveraging SteamOS for its hardware despite their ongoing commitment to Windows-based systems. Valve appears open to this idea, but it's contingent on other companies' willingness to invest in producing the hardware.

What is the significance of third-party Steam Machines in gaming?

Third-party Steam Machines could provide gamers with more affordable and varied options compared to Valve’s model, potentially broadening the user base for SteamOS. Increased competition among manufacturers might lead to improved features and performance in gaming hardware, ultimately benefiting consumers.

The Steam Machine is designed to revolutionize home gaming by merging PC capabilities with the convenience of a console experience. Its compact, cube-like design makes it an appealing alternative for gamers looking for a more versatile setup. The first iteration of Steam Machines launched nearly a decade ago, aiming to bring PC gaming into more homes, but failed to make a significant impact. With advancements in gaming technology and the introduction of new features, the new generation of Steam Machines has the potential to address past shortcomings and redefine the gaming landscape.