Former God of War exec Meghan Morgan Juinio believes that blockbuster games are no longer sustainable due to high development costs. In a recent interview, she emphasized that games should prioritize fun over flashy graphics. Juinio pointed out the significant layoffs in the gaming industry and suggested that major publishers may start focusing on smaller-scale games for inspiration. She highlighted the success of AA games, citing Astro Bot as an example of a critically acclaimed title built on modest ambition. Ultimately, she argues that the future of gaming should revolve around creating enjoyable experiences rather than costly, high-budget projects.
What is the future of blockbuster games according to industry experts?Experts believe that the future of blockbuster games may shift towards smaller, more manageable projects that prioritize fun and player experience over extravagant budgets and graphics. This change could help mitigate the financial risks associated with high-cost game development.
God of War has been a groundbreaking franchise for Sony, known for its engaging storytelling and immersive gameplay. The latest installment, God of War Ragnarök, has continued this legacy, receiving critical acclaim for its rich narrative and character development. As the industry evolves, the focus on creating accessible, enjoyable experiences rather than just high-budget spectacles indicates a significant shift in gaming culture.
Comments
You know, the industry's obsession with bigger budgets always felt like trying to win a race by building a faster horse. Maybe it's time we remember why we fell in love with gaming in the first place - that pure, uncomplicated joy of playing something genuinely fun.
Honestly, it's refreshing to hear industry veterans championing gameplay over graphical arms races. Maybe we'll finally see more studios chasing that addictive just one more level magic instead of chasing photorealism.