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Former Arkane Studios Head Calls Microsoft’s Closure 'Dumb'

Oct 31, 2024 1:43 PM

Arkane Studios founder Raphaël Colantonio has criticized Microsoft's decision to shut down Arkane Austin, the developer responsible for games like Redfall and Prey. In a recent interview, Colantonio referred to the closure as "stupid" and "not a good decision," expressing concerns that cutting the studio was a short-sighted move based on investor pressures rather than a strategic choice. He emphasized the unique talent within Arkane Austin and suggested that rebuilding such a specialized team would be nearly impossible, making the closure a regrettable loss for the gaming community. This closure was part of Microsoft’s broader effort to streamline its gaming division amid extensive layoffs.

Why did Microsoft shut down Arkane Austin?

Microsoft's decision to close Arkane Austin was reportedly part of a "reprioritization of titles and resources" amid broader layoffs within the company. This was seen as a reaction to the struggles of the studio's recent releases like Redfall.

Arkane Austin was known for its innovative approach to game design, particularly with titles like Prey, which combined immersive storytelling with intricate level design. The studio had a reputation for creative success but faced challenges with Redfall, leading to speculation about its future even before the studio was closed. Arkane as a whole has a long-standing history of developing critically acclaimed titles, and the closure of Arkane Austin marks a significant shift in the landscape of game development within Microsoft’s portfolio.



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Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

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Rolling R!ck Rolling R!ck commented on: 2024-10-31 14:18:04
It's a real bummer to see Arkane Austin shut down, especially given their knack for pushing creative boundaries in gaming. Losing a studio with their unique talent feels like losing a vital piece of the industry's innovation puzzle.
Mr. Bison Mr. Bison commented on: 2024-10-31 14:12:04
It's a real bummer to see a studio like Arkane Austin shut down, especially with their track record of creativity and innovation. You can't help but feel that cutting such specialized talent for short-term investor appeasement is a huge loss for the gaming community as a whole.
Miss Peachy Miss Peachy commented on: 2024-10-31 14:06:04
It's a real bummer to see Arkane Austin get shut down, especially since their unique talents created some of the most immersive experiences in gaming—Prey still holds a special place in many hearts. This feels like a classic case of prioritizing short-term financials over long-term creative potential, and it's tough to see the industry lose such a skilled team.
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