Arkane Studios founder Raphaël Colantonio has criticized Microsoft's decision to shut down Arkane Austin, the developer responsible for games like Redfall and Prey. In a recent interview, Colantonio referred to the closure as "stupid" and "not a good decision," expressing concerns that cutting the studio was a short-sighted move based on investor pressures rather than a strategic choice. He emphasized the unique talent within Arkane Austin and suggested that rebuilding such a specialized team would be nearly impossible, making the closure a regrettable loss for the gaming community. This closure was part of Microsoft’s broader effort to streamline its gaming division amid extensive layoffs.

Why did Microsoft shut down Arkane Austin?

Microsoft's decision to close Arkane Austin was reportedly part of a "reprioritization of titles and resources" amid broader layoffs within the company. This was seen as a reaction to the struggles of the studio's recent releases like Redfall.

Arkane Austin was known for its innovative approach to game design, particularly with titles like Prey, which combined immersive storytelling with intricate level design. The studio had a reputation for creative success but faced challenges with Redfall, leading to speculation about its future even before the studio was closed. Arkane as a whole has a long-standing history of developing critically acclaimed titles, and the closure of Arkane Austin marks a significant shift in the landscape of game development within Microsoft’s portfolio.