Remedy Entertainment is addressing player feedback for its self-published game, FBC: Firebreak, after criticism regarding the initial gameplay experience. The studio has acknowledged that the opening hour lacks adequate onboarding, making it unclear how to utilize game systems effectively. Players have found the starting weapons unsatisfactory and the grind to unlock higher-tier gear too tedious. In response, Remedy aims to improve the early game experience by making progression faster and introducing clearer guidance. This includes enhancing user interface clarity and ensuring players can access Jobs more efficiently to promote a rewarding start.

What improvements are being made to FBC: Firebreak based on player feedback?

Developers at Remedy are focusing on enhancing the onboarding experience, accelerating progression for unlocking higher-tier weapons, and improving clarity on game systems and Jobs. The goal is to help players reach enjoyable gameplay faster and reduce unnecessary grinding.

FBC: Firebreak is a cooperative multiplayer shooter inspired by the Control universe, where players are tasked with completing various jobs using distinct abilities and weapons. As a significant title for Remedy, it's crucial for the studio to rectify early complaints to secure a healthier player engagement and maintain its reputation for innovative storytelling and gameplay mechanics.