Former Assassin's Creed director Alexandre Amancio suggests a paradigm shift in game design, advocating for smaller development teams in the AAA gaming sector. In an interview, Amancio highlights the inefficiency of large teams, stating that simply adding more personnel does not solve core issues in game development. He draws parallels to the film industry, where smaller, project-specific crews have proven effective. Amancio's insights reflect a criticism of the traditional model in game development, urging companies to adopt a more streamlined approach for better efficiency and creativity.

What are the benefits of smaller game development teams?

Smaller game development teams enable better communication, enhanced creativity, and greater efficiency in problem-solving. They allow for more focused teamwork, reducing management overhead and fostering innovative ideas within a cohesive group.

The Assassin's Creed franchise, started by Ubisoft, revolutionized the action-adventure genre, blending historical narratives with engaging gameplay mechanics. With a rich lore and global fanbase, the series has continuously evolved. The upcoming adaptations, including a Netflix series, aim to deepen the franchise's cultural impact and attract new audiences.