
DUNE: AWAKENING TO INTRODUCE PARTIAL WARFARE ENDGAME ZONES
Jun 23, 2025 6:48 PMFuncom has announced the introduction of "partial warfare" zones in Dune: Awakening to enhance the endgame experience for PvE players who were feeling sidelined by the game's PvP focus. While the Deep Desert zone was initially designed to encourage PvP competition among players, developer Joel Bylos acknowledged that many players were struggling to engage with the endgame content due to its competitive nature. The new zones will allow players to gather resources and explore without the threat of PvP, though certain areas will still remain designated for player combat. This change aims to accommodate the different playstyles and enhance overall game accessibility.
How will the "partial warfare" zones affect gameplay in Dune: Awakening?The "partial warfare" zones will provide PvE players a safe space to gather resources and participate in endgame content without the stress of PvP encounters, while still maintaining areas where competitive players can engage in battles over valuable resources.
Dune: Awakening is the latest entry in the Dune franchise, which is based on the iconic science fiction novels by Frank Herbert. This MMORPG blends survival mechanics with PvE and PvP elements, set against the backdrop of the harsh desert planet of Arrakis. The game has quickly gained traction, passing over 1 million sales since its launch, highlighting the growing interest in adapting classic franchises into interactive experiences.

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Smart move by Funcom—giving PvE players room to breathe while keeping the PvP spice wars intense. It’s like having your cake and eating it too, as long as you don’t wander into the wrong dune.

Finally, PvE players can enjoy Arrakis without getting ganked while farming spice—though I bet the PvP zones will still be a sandworm-infested chaos fest. Good move by Funcom to balance the harsh desert with some chill zones.