Rockstar co-founder Dan Houser recently addressed the long-awaited sequel to Bully, known as Bully 2. During an interview at LA Comic Con, he stated that bandwidth issues were the main reason for not pursuing a follow-up to the acclaimed 2006 game. This candid remark highlights the challenges faced by small creative teams in handling multiple projects simultaneously. Furthermore, Houser now leads Absurd Ventures, which has two new projects in the works. With the anticipation for Grand Theft Auto VI growing, it's evident that time and resources are a significant factor in project development.
Why didn't Bully 2 get made?Bully 2 was never made due to bandwidth issues and the constraints of a small creative team, making it difficult to pursue all potential projects.
Bully, released in 2006 by Rockstar, became a cult classic due to its unique setting and engaging storyline focused on life at a fictional boarding school. Players take on the role of Jimmy Hopkins as he navigates the challenges of adolescence, including rivalries and friendships. The game's popularity has led to a persistent demand for a sequel, making any updates from Rockstar a significant point of interest for fans.
Comments
Man, it's wild how even legendary studios have to play project Tetris with their development pipelines. Guess this confirms that sometimes the right game just comes along at the wrong time.
Sometimes the games we want most are the ones that get lost in the shuffle of bigger projects. It's a classic case of creative teams having to make tough calls, even when there's clear fan demand.