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Daggerfall Unity Creator Working on New TES-Style Game, Release Date Uncertain
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Daggerfall Unity Creator Working on New TES-Style Game, Release Date Uncertain

Feb 07, 2024 11:28 AM

The gaming community is buzzing with news that Gavin Clayton, the brains behind the Daggerfall Unity remaster, has revealed his intentions to develop an original game reminiscent of classic The Elder Scrolls II: Daggerfall. The Daggerfall Unity project, a monumental effort to update the 1996 RPG game with modern features, took an impressive nine years to complete. Now, Clayton is looking to channel the spirit of Daggerfall into a new game with vast worlds, detailed systems, and robust mod support. He announced that the project is in its early stages, and he plans to start small before scaling up. Notably, Clayton is contemplating building a custom engine for this new title, leveraging his previous experience in engine development to create a seamless modding experience.

When can we expect to see the release of Gavin Clayton's new The Elder Scrolls-style game?
nPlans for the new game are still in their infancy, and with the decision to possibly develop a custom engine, it's safe to say that the release is not on the immediate horizon. Gamers will have to be patient as the project continues to be fleshed out.

The Elder Scrolls II: Daggerfall was a groundbreaking title upon its release in 1996 thanks to its ambitious scope and the freedom it offered players. As a sequel to The Elder Scrolls: Arena, Daggerfall set new standards for open-world gameplay, boasting a game world roughly the size of Great Britain filled with towns, dungeons, and non-playable characters each with their own schedules. The game was notable for introducing mechanics that would become staples of the series, including factions, a more sophisticated reputation system, and a complex spell creation tool. Fans of Daggerfall and newcomers alike have enjoyed its expansive nature, with many looking forward to how Gavin Clayton's new project will follow in its footsteps.



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Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

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Miss Peachy Miss Peachy commented on: 2024-02-07 11:54:04
It's exciting to hear that Gavin Clayton, the mastermind behind the Daggerfall Unity remaster, is venturing into the creation of an original game inspired by The Elder Scrolls II: Daggerfall. With Clayton's dedication to preserving the spirit of the classic while adding modern features and robust mod support, this new project is definitely on the radar for fans of expansive, open-world gameplay. While it's early days for the game's development, the prospect of revisiting the ambitious scope and freedom of Daggerfall in a new title is something to keep an eye on.
Rolling R!ck Rolling R!ck commented on: 2024-02-07 11:48:05
Gavin Clayton's ambition to create a new game inspired by the classic The Elder Scrolls II: Daggerfall is certainly exciting for fans of the series. With his experience from the Daggerfall Unity project and the potential for a custom engine, it seems like we're in for a nostalgic yet innovative gaming experience. The development may be in its early stages, but the prospect of exploring vast worlds and embracing mod support is definitely worth keeping an eye on for any avid RPG enthusiast.
Stimpy Stimpy commented on: 2024-02-07 11:36:06
Gavin Clayton's plan to develop an original game reminiscent of The Elder Scrolls II: Daggerfall is a tantalizing prospect for fans of classic RPGs. With his experience in the Daggerfall Unity project and the potential for a custom engine, it's clear that this endeavor will be a labor of love, though it's likely a little way off before we get to venture into this new expansive world.
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