The gaming community is buzzing with news that Gavin Clayton, the brains behind the Daggerfall Unity remaster, has revealed his intentions to develop an original game reminiscent of classic The Elder Scrolls II: Daggerfall. The Daggerfall Unity project, a monumental effort to update the 1996 RPG game with modern features, took an impressive nine years to complete. Now, Clayton is looking to channel the spirit of Daggerfall into a new game with vast worlds, detailed systems, and robust mod support. He announced that the project is in its early stages, and he plans to start small before scaling up. Notably, Clayton is contemplating building a custom engine for this new title, leveraging his previous experience in engine development to create a seamless modding experience.

When can we expect to see the release of Gavin Clayton's new The Elder Scrolls-style game?
nPlans for the new game are still in their infancy, and with the decision to possibly develop a custom engine, it's safe to say that the release is not on the immediate horizon. Gamers will have to be patient as the project continues to be fleshed out.

The Elder Scrolls II: Daggerfall was a groundbreaking title upon its release in 1996 thanks to its ambitious scope and the freedom it offered players. As a sequel to The Elder Scrolls: Arena, Daggerfall set new standards for open-world gameplay, boasting a game world roughly the size of Great Britain filled with towns, dungeons, and non-playable characters each with their own schedules. The game was notable for introducing mechanics that would become staples of the series, including factions, a more sophisticated reputation system, and a complex spell creation tool. Fans of Daggerfall and newcomers alike have enjoyed its expansive nature, with many looking forward to how Gavin Clayton's new project will follow in its footsteps.