Clair Obscur: Expedition 33 has seen tremendous success since its release, captivating audiences and critics alike. The game's director, Guillaume Broche, reflects on the journey, highlighting a sense of community among developers inspired by notable franchises like Final Fantasy and Souls games. Rather than competing, developers are fostering collaboration within the industry to enhance the gaming experience. Despite its acclaim and recognition in the Game of the Year discussions, Sandfall Interactive intends to maintain its small studio feel without expanding excessively. The core team remains focused on quality and passionate storytelling, emphasizing artistic values in future projects.
What themes will continue in future games from Sandfall Interactive?Future titles from Sandfall Interactive will likely explore artistic themes similar to those in Clair Obscur: Expedition 33, focusing on the contrast between light and dark. The studio is committed to delivering games that are both visually and narratively impactful, reflecting their "art house" philosophy.
Clair Obscur: Expedition 33 is a turn-based RPG developed by Sandfall Interactive, a small studio dedicated to creating engaging narratives and innovative gameplay. Its design draws from popular JRPG elements, allowing for limited but precise game scope, which has resonated well with players, making it a significant entry in the indie gaming scene.
Comments
It's awesome to see a studio thrive by staying true to their vision instead of chasing endless growth. That indie spirit really shines through when they focus on storytelling and artistic depth over scale.
Love seeing studios stick to their artistic guns while the industry chases trends. Sandfall's commitment to that art-house vibe feels like a breath of fresh air in a sea of sequels.