Brendan Greene, known for creating PUBG, has ambitious plans to redefine the internet by building a 3D, terrain-rich platform that allows millions of players to interact in shared virtual spaces. His project, which began in 2019, aims to produce three games that showcase this technology, with the first being 'Prologue: Go Wayback,' launching in early access on November 20, 2025. This survival game emphasizes advanced terrain generation technology, setting the foundation for Greeneās vision of a larger, more immersive online world. Greene aspires to make this technology open-source, allowing other developers to build on his ideas, hoping to create a universal platform akin to the early internet.
What is Prologue: Go Wayback about?Prologue: Go Wayback is a survival and orienteering game that challenges players to navigate through diverse landscapes while managing various survival aspects, like temperature and health. It serves as a showcase for Brendan Greene's advanced terrain-generation technology, offering a glimpse into the potential of expansive, player-driven digital worlds.
Brendan Greene gained recognition for popularizing the battle royale genre, initially working with mods in Arma 3 before launching the hit game PUBG. His latest venture with PlayerUnknown Productions signals a shift towards creating expansive virtual environments that could revolutionize online gaming and community interactions, much like how the internet transformed communication and socialization. Greene's bold vision echoes ongoing discussions about the future of virtual spaces and the potential of a meta-metaverse.
Comments
It's refreshing to see a developer chase infrastructure over instant gratification - building the digital foundations feels like a natural evolution from creating genre-defining games. This could finally deliver on that metaverse promise we've been hearing about for years, but with actual gameplay substance behind it.
It's wild to see someone who mastered the battle royale formula now aiming to build the digital equivalent of a new continent. If anyone can make massive shared worlds feel fresh again, it's probably the guy who already reshaped multiplayer once.