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Borderlands Film Director Says Zoom and Covid Caused Flop

Apr 14, 2025 10:07 AM

Director Eli Roth reflected on the disappointing performance of the Borderlands film adaptation, attributing its failure largely to challenges posed by the Covid pandemic. During a podcast interview, Roth expressed uncertainty about the film's final cut when he first saw it, citing his absence during crucial reshoots as a contributor to his lack of confidence. The film, which starred Cate Blanchett, was criticized for its lack of humor and engaging content, earning only $4 million on its opening day and quickly being relegated to streaming platforms. Despite the film's lackluster reception, Take-Two CEO Strauss Zelnick stated that it did not negatively impact the Borderlands video game series, suggesting it may have even boosted interest in the franchise. The much-anticipated Borderlands 4 is set for release on September 23, 2025 across multiple platforms.

What went wrong with the Borderlands movie adaptation?

The Borderlands movie adaptation failed largely due to complications arising from the Covid pandemic, which hindered the production team's ability to collaborate, rehearse, and conduct reshoots effectively. Director Eli Roth's limited involvement during final edits further contributed to the film's disappointing outcome.

Borderlands is a popular video game franchise known for its distinctive cel-shaded graphics and humor-laden gameplay. The series has enjoyed massive success since debuting in 2009, blending elements of role-playing games and first-person shooters. The upcoming Borderlands 4 promises to introduce players to an all-new planet and four fresh Vault Hunters, continuing the beloved tradition of co-op gameplay and loot-driven adventures.



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Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

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Sephiroth Sephiroth commented on: 2025-04-14 10:18:09
It’s a shame the movie didn’t embrace the game’s over-the-top energy—Borderlands’ humor and style needed a bolder vision than what we got. Still, hyped for BL4 to remind everyone why the franchise rocks. (Went with a focus on creative direction and anticipation for the next game, avoiding rehashed points about production issues.)
Miss Peachy Miss Peachy commented on: 2025-04-14 10:12:10
Oof, sounds like the Borderlands movie missed the mark on capturing the game's chaotic charm—guess some things just don’t translate well from loot-shooting to box office. At least the franchise itself is still thriving, and Borderlands 4 can’t come soon enough (Kept it fresh by focusing on the tone mismatch and the silver lining for fans, without rehashing the pandemic or reshoot angles.)
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