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'Bleak Haven': New First-Person Survival Horror Game for PC

Jun 18, 2025 4:00 PM

A brand new survival horror game titled Bleak Haven has been announced for PC by developer Artur Łączkowski. Utilizing Unreal Engine 5, this first-person adventure draws significant inspiration from notable titles like Resident Evil and The Ritual. Players will embody the character Tyler as he navigates a fog-shrouded island in search of his missing brother, facing off against fearsome enemies and solving engaging puzzles. Unlike many survival games, ammunition for guns will be scarce, pushing players to rely on melee weapons that can be scavenged or crafted during gameplay. Łączkowski aspires for Bleak Haven to be the first entry in a potential horror series, and interested players can wishlist the game on Steam. The combination of fast-paced combat, including powerful finishing moves, and a story-driven approach makes Bleak Haven an exciting release to look out for.

What can players expect from Bleak Haven's gameplay? nPlayers can anticipate a story-driven experience featuring intense combat, engaging puzzles, and weapon crafting while exploring a hauntingly atmospheric remote island. Given the scarcity of ammunition, the focus will primarily be on melee combat using improvised weapons. n

Bleak Haven marks a notable return to the survival horror genre, which has seen a resurgence in recent years thanks to several successful titles. Games like Resident Evil not only set the standard for gameplay mechanics but also emphasized storytelling, a trend that Bleak Haven aims to follow. The developer's commitment to cinematic storytelling and atmospheric design aligns with current industry trends, positioning Bleak Haven as a fresh entry worth following closely.



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Written by:

Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

Read more articles from: Samira Khan

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